Periods of Warbefore-fight
Using a well balanced hangar is important. You should have at least one quick robot for beacon running, a few powerful Knife Fighters and based on the amount of hangar slots a midrange and/or long range service or sniper.
Beginning with a beacon knife or runner fighter is generally believed to be the best option; starting with a very long range service robot is frowned upon by many players.
If you really like the support role, start with another robot and then if it is appropriate bring in your favourite sniper or artillery unit.
When your Robot first appears on the map you will see a countdown timer as the video game waits for all the players to appear (spawn). You can’t move before the countdown finishes, but you can pan the camera. Utilize this time until the match starts to pan around and get your bearings and watch exactly what robots and weapons that your team mates have selected and where the closest beacons are. This will give you a fantastic idea who’s very likely to go for beacons and also what type of service you’ll have during conflict.
It is important for your team to catch the two beacons closest to your spawn point (the point on the map where your team start) as quickly as possible. If your team consists with mainly light robots then that ought to be easy. However if they are mainly slower robots and you’re in a slower robot too – then you may need to catch the beacon you’re closest to.
It can be annoying to need to go for a beacon that a quicker or nearer team mate should have captured. But not grabbing the two of your side beacons early is your fastest way to eliminate the match.
Get your side Beacons
A Beacon is a location on a map which can be obtained by either team. If you win or lose depends on the number of beacons your team has captured. (unless you can kill all the enemy robots until the countdown timer expires)
The amount of beacons captured correlates to how fast the team’s color bar is depleted. In the event the Blue (Allied) team has one beacon and the Red (Enemy) team has two, both color bars will diminish but the Blue will deplete faster. If the Enemy has three beacons, then the Allied color bar will decrease much quicker than before. For that reason, it is vital to catch as many beacons as possible to slow down the deterioration of your team’s bar and hasten the deterioration of theirs.
Holding less beacons compared to the enemy is the principal reason for losing a match.
The Center Beacon
The contested beacon is that the center beacon. This beacon is usually in the middle of the map and equally far from every team’s spawn point.
At the beginning of the video game that this beacon will mainly be attacked with Cossacks or alternative light robots. Your team will have to get to this beacon initially and put into position to defend it. In maps such as Dead City or Shenzhen the middle beacon has no cover, so the strategy to win there is to destroy any enemies until they reach the beacon. However, in maps such as Springfield or Yamantau, the beacons have lots of cover so in the event that you can get into the beacon first it’s possible to get behind cover and try to eliminate any enemy robots which try to bring it from you. If your team mates do their job then at least one of them will progress to assist you. The duty of the very first robot to reach the beacon is to maintain it long enough for their team mates in slower, stronger bots to get into position to defend it.
The Enemy’s Beacons
If your team is successfully holding the centre beacon, or if it is too strongly maintained by the red team, you may opt to try and catch the enemies dwelling beacons. You can also need to try and re-capture any beacons you’ve lost. Fast light robots are best for this, but often you only need to utilize what you have. Should you see a quicker robot heading for a beacon and you’re in a slower better equipped robot it’s possible to head off or distract any members of the Red team that might try to prevent them.
Be ready to alter tactics where essential – and keep an eye on the Beacon Bar and Beacon indicators – they will inform you whether you can play defensively, or in case you want to create a last ditch attack to catch beacons held from the red team.
While beacons are critical, remember that a team can also win or drop by ruining or having all of their robots destroyed. So be competitive, not reckless in your efforts to catch and maintain beacons.
The starting robot, the Destrier, is a quick versatile robot with comparatively high hit points. Best equipped with two identical weapons it could fill many different rolls in the first video game.
The Cossack, although brittle, is good at capturing beacons because of its jump capability and higher speed. Early in the video game you get a limited choice of weapons. Best advice is to put on a GAU Punisher T (Twin) and jump into the action.
The Schültze is a often under valued robot. It is a quick and tough little robot that’s slightly limited with just a single hefty hardpoint. Equip it with an ECC Thunder and it is capable of enormous amounts of damage at close selection. Just don’t be afraid to get right at the enemy robots face with the Thunder because the closer you get the more damage you may do. Additionally, it would be good to mention that this little beast has the maximum health of any light robot (unless you count the Gareth and it’s shield), so you can endure a few encounters with other light robots and perhaps medium robots.
The Gepard has been the very best light robot at the video game, prior to Stalker and Gareth introduction. Now it is not even the fastest bot, and you’re better off buying Gareth for this sum of gold. Two good things about Gepard are: maximum rate initially degree (however, he is NOT fastest robot there’s ), and also three weapon slots.
Gareth, such as the Gepard it costs gold. This robot MUCH FASTER than any other robot, but for the Stalker (and, possibly, Cossack, should you think about jumping), has decent firepower and a shield which doubles its durability. The few things it has against it include splash damage and enormous sustained damage (The prior can ignore the shield( the latter breaks it fast ).
Stalker is your only fastest robot in the video game, and has a 8-second long”stealth” capability, which renders this bot almost invincible. Only lucky or experienced players can ruin Stalker when is in”stealth” mode.
When using a light robot, relying on teamwork is key- unless you’re heading for a beacon allow the thicker robots to go ahead of you when facing enemy robots. You are able to support your teammates by assisting them pick off weaker robots while capturing Beacons. Allow the heavies put down fire on the thicker enemy robots.
For ruining a stronger robot like a Boa, try to work jointly with another team mate. 1 participant can try to distract the enemy by hitting him ducking behind cover, whereas another flanks them. Concentrated fire is key to taking down a stronger opponent.
Try to remain behind cover when reloading; hug the wall when you see the 3 missiles of the AT Spiral. Retreat when you Find a robot with two or more SURA-F Pinatas or a ECC Thunder. Become familiar with the strength and range of weapons and try to remain out of range of those stronger ones.
Engaging the enemy
Stay away from head to head combat with a more powerful competitor (The Gareth can triumph in encounters such as this, unless stated robot possesses splash damage or is a Galahad.) . Continue moving, and try to strafe (alternate dodging left & right) your competitor so as to reduce the amount of damage you take. Most weapons are less precise with a moving target with just a percentage of projectiles hitting you.
Some bots setups are more suited to fast hit and run tactics. For these it is recommended to sneak up behind the enemy and then dispatch them until they could react.
Prior to a robot duel you should always check who your competitor is before participating. To do this, simply stand beside the conclusion of a wall and then turn your camera to see around the wall. In the event the enemy is stronger compared to you, war robots hack no verification recommended!